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Players can switch between any unlocked classes at any time outside of combat throughout the game starting from level 5. Using certificates in certain arrangements and combinations (only with certificates from the same branch) may trigger up to two more passive boosts or effects that influence the power of specific skills. The number of certificates that can be used at any one time depends on character level - an initial two certificate slots can be used at level 10 and an additional slot is unlocked every 10 levels until level 60 where all seven are available. At levels 10, 20, and 30, a class will unlock new certificates while leveling the same class to levels 40, 50, and 60 will replace an older certificate with an augmented version with the same type of effect in the same order they were acquired. All certificates unlocked are available for every class to use independently of those assigned to other classes. In addition, leveling classes unlocks certificates which provide passive boosts when assigned to a class. The only exception to class points not being gained in an equal amount to class experience gain is when a daily recommended event is completed at this time, class experience is awarded but no class points are gained. Each class has its own pool of class points independent of other classes. Class points are used to level these class specific skills and are typically gained in a 1:1 ratio with the class experience, but class points will continue to increase once class level ceases to increase and no class experience is gained. As class level increases, class specific skills are unlocked in increments of 5 levels until level 30 where skills are unlocked in increments of 10 levels, thereafter, until level 60. If a class has gained 100% of the class experience it needs to level but is inhibited by character level, then it will increase upon any gain of class experience once the character level has increased first. Class experience points and class points (CP) are gained only for the current class being used, so classes may level independently of character level, though a class level may not surpass the player's current character level. These branch skills come at level 1 and can be leveled using the game's monetary currency until equal to the player's current character level. Gaining character levels unlocks branch skills, techniques that work among all classes under the same branch as indicated by color: yellow, orange, green, blue, and purple representing Defense, Melee DPS, Range DPS, Support/Healing, and Magic DPS branches respectively. The game features a plethora of unlockable classes which include:Īs a player trains each class, they will be able to level up both their characters levels and class levels. Hence, this makes *Eden Eternal* one of the few MMORPGs out there today that includes child characters. Halfkins are notable for appearing just like human children, except they're another species of human who never physically age past looking like children. There are five races: Human, Ursun, Halfkin, Anuran, and Zumi.
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