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Part of that is due to the fact that Clem is the outsider - she’s looking in at this new group, who is completely foreign to both her and the people. I was incredibly surprised at how action-packed this episode ended up being, mostly because of how slow the initial Season One opening was. Right after the aforementioned bombshell at the opening, another subsequent confrontation had me cheering for Clem and uttering multiple “oh my god!” exclamations in succession. While I don’t want to spoil too much in regards to the overall plot of the first episode, Clem has split with her group, and wanders aimlessly until she’s found by another camp of survivors, who have a tight-knit set of rules and a house to call their own. There are some slow moments like a lengthy campfire creation scene that simply establishes Clem’s connection to past characters, but for the most part, All That Remains only knows one speed: go. In short, I’m extremely happy that Telltale has gone this route, and decided not to have a long-winded “side group” that somehow meets up with Clem’s group halfway into the Season.
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Allowing us to continue the journey we set off with last year in some new form, with new people to meet and new tales to tell, while still maintaining that connection to Season One is great. The writing for Clem is excellent, and not only maintains her childlike qualities, but also sneaks some snark and frustration without feeling forced or cheap. Lest you think Clementine is “ruined” as a result of these changes, think again. She still has that same believability, innocence, and likability as always, but because she’s learned a lot of survival tactics from Lee, Clem’s a little more hardened from before. To be blunt, Clem has seen some shit, and she’s a little different than she used to be.
#Telltale the walking dead season two last choice series#
Of course, it really does pay to play through the first season, not only because it’s incredibly good, but it obviously allows you to understand Clementine’s background, and what led her to this point.Īfter starting out with one of the most intense moments of the entire series (seriously), the vast majority of the episode takes place 16 months after the first Season. Telltale describes this initial episode as a “buffer” - a tale that doesn’t require a whole lot of prior knowledge, so new players won’t be completely lost. Personally, I would have preferred at least the option. If you don’t have a save or have misplaced it for whatever reason, Season Two will automatically generate choices from the first - so there’s no “magically select everything you did” tool like Mass Effect. Release: Decem(PC, Xbox 360) / Decem(PS3) / TBA (iOS, Vita)įirst things first, if you have a save file from the previous season, the game will detect and load it instantly. The Walking Dead Season Two: All That Remains (iPad, iPhone, Mac, PC, PlayStation 3, Vita Xbox 360) Although I’ll refrain from spoiling any major plotpoints, note that there will of course be minor story details discussed below, as well as spoilers for Season One. In that regard, Season Two has some big shoes to fill, and Clementine has stepped up to the plate to do just that. While the follow-up 400 Days wasn’t quite as compelling, it was still held to the same gold standard as the series proper. Although I really didn’t dig the first episode, by the conclusion of the second I was absolutely hooked, and it didn’t really let up until its memorable finale. I’ll just come right out and say it - Telltale’s The Walking Dead was my 2012 game of the year.
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