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I could have easily killed the insects there and then, but me being me, I thought I can't be bothered, I'll deal with them later, so I ran, and ran from them until I was able to enter the bunker.
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TLDR: Lure the insects outside the bunker to the bunker door so when you exit the bunker later you bypass the 'give me your loot' dialogue and can run away.Īfter the 3 men unlocked the bunker door for me I continued looking around the exterior bunker map and encountered 3 pesky insects to the south west. I have another solution (discovered totally by accident). making hard encounter like slavers or others waaaay more chill to handle. if you have the antimaterial rifle, you can engage the strongest ennemy from afar and maybe one-shot him PRIOR to him playing his turn. multiple times even, tho I don't know if that changed. This means you can shoot ennemies without even triggering combat. From that point just attack at night time from sneak, you will get to play first most of the time, and by the time they get to shoot you they miss a lot and you can quit tanking because they die at the other end of the map with that sniper range.ĭidn't try sneaking in v1.0 but long range becomes insanely powerful whenever your reliable hit weapon range crosses farther than the distance you can be detected from. The best place to start enjoying guns is the point where you hoard enough rifle/auto skill points to reliably hit at night without missing too much at medium/longrange, when you reach around 100 skills point. Guns are worth gunning only if you miss one of those (like if you have 57 pistol and the one you have requires 65 or more and gets highlighted in red) if you miss the strength req and this, you're just better offgoing melee circumstancially, because it's gonna miss a fail a lot.Īlso darkness helps every character miss. Of course its possible just to this quest later on and every old school gamer know he should make a new save after entering a new location to avoid such traps.ĪvivLobel => if you have trouble shooting accurately, likely you either have a sh*t attention score and need to shoot from closer, or you miss the mandatory skill requirement for the specific weapon, or you miss the strength requirement, or a mix of all those. better use of the timed explosive which can be found inside the bunker (make it possible to place it somehow to kill 2 or all 3 of them (maybe in form of a box with the bomb inside it) make it possible that the machine gun bot can be fixed and used to kill them off and after that he can break include a secret exit tunnle like the secret room behind the bookshelf They also should give the player more possiblities to use the environment to kill / avoid them: That's why a better approach here would be somethink like: After leaving the bunker they take all your stuff and guard the entrance that you need to kill them maybe some time later to get your stuff back. In the end the bandits don't know how much i'm carrying before entering the bunker and they don't know how much valuables are actually in there. Do they save the current worth of the inventory items after entering the bunker the first time and make a match with the value after leaving it? Or do the bandits just need a certain value like the mentioned 1000 or 1600 rubles.īoth ways are imho bad game design choices. I'm curious how the devs check this quest point in the background. 500 rubles and from every stackable item 2 units
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fill inventory with trash up to weight limit with ~200 rubles
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I've also tried several other inventories but nothing worked and i got shot like: I just finished the bunker and tried how to cheat them by storing the items in the locker and the following setup worked:
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